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Olimar will lay down, then nothing can hurt him. You can submit new cheats for this game and help our users gain an edge. You can submit a problem report for any non-working or fake code in the lists above.

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Contributed By: supernintendo He doesn't attack your Pikmin at all, nor does he even care you're around. All he does is wander around the area and pick up lose pellets and carcasses to bring back to his hole. Strategy: Directly attacking a Breadbug is possible but not all that easy, because he's rather fast. To hurt him, you'd have to hit him on head with throws.

That's not easy and it doesn't hurt him a heck of a lot. A far faster way is to wait for him to grab a pellet, then send a couple of your boyos to snag it too.

You'll all fight for it, but your guys will win and drag the pellet back to the Onion. Be sure not to just send one after him, because if he drags your Pikmin under, it'll croak. When choice food wanders by, they burst out of the ground up to the end of their necks, then peck away at food that's on the ground around them. Strategy: There are two ways to take this guy out.

One is to take a small number of Yellows and toss them onto the Snagret's head when it pops out to hit it.

The other, and my preferred way, is to take a group of about 20 or so Pikmin, preferably Reds, and C Stick the area where the Snagret sprouts up. If your Pikmin are on the spot where he bursts out, they'll latch onto his head as he goes up and start dealing some major pain, and it'll go down a lot faster.

There's also a chance that the Snagret will get momentarily stuck trying to get his head out of the ground, and that's your call to swarm his head for major damage. If you miss with that attack, just call them back out of range. The smaller version of Bulbear isn't much of a threat, and can be taken down relatively easily. Watch out for its mouth, though. Strategy: There are three ways to take this guy down easily. One is to just C Stick swarm him with about ten or so Pikmin.

A second is to toss a Pikmin on its head. Much like the Goombas of Super Mario Bros fame, these guys go down with a bop to the head.

The last way is to just run up with Olimar and smack him with your punch. It won't take long to derail these guys. The smaller version of Bulborb isn't much of a threat, and can be taken down relatively easily. This is the "final" enemy in the game. He hides in the sand and waits for prey to come by, at which point he bursts out of the ground and launches his attack. He's a grubdog, yes, but he's probably the biggest species of grubdog in existence.

He's developed sufficiently enough to have a large tongue capable of lapping up Pikmin. He also has a hop attack that can squash Pikmin underfoot and knock off attacking ones. His final attack, which he uses when seriously damaged, is a giant leap, where he flies off the screen, and lands in another location.

It's tough to follow this move, though. Strategy: The "normal" way to take out Bulblax is to go behind his area and knock down the gate in the back, where you'll find a bunch of bomb-rocks. Throw a solitary bomb-toter at him, and Bulblax will either lap up the bomb, or the Yellow holding it.

Once it eats the bomb, it'll be seriously stunned, allowing you to toss Pikmin after Pikmin on him to hit him. I think this strategy takes too long. My preferred strategy is to take about thirty or so Reds, and walk around in front of him to tempt him to lap them up. C Stick the Reds out of the way, and while he's indisposed, toss about ten or fifteen of them on his face.

Try to avoid the front of his mouth, since he can lick Pikmin off his lips. While those Pikmin are hitting him, run the rest of them in front of Bulblax to tempt him some more.

Normally, Bulblax would hop to knock the Pikmin off his face, but if you put a bunch in front of him, he may decide to go for the tongue lash instead, giving your guys that much more time to hit him. If he does try the hop, immediately call your Pikmin back once they're knocked off. It takes longer for them to get up on their own. Once he starts leaping, just get out of the area with your Pikmin, since there's nothing you can do.

Repeat until he keels over and sinks into the sand, dropping your last part. Pellets: Five 5 pellets Fiery Blowhog Found: The Forest Navel Description: These relatively small gray creatures have trunks which they use to breathe fire, and when Pikmin latch onto him, he tosses them forward and spews a burst of flame at them.

Strategy: Simple. Just use Red Pikmin. The flame doesn't hurt them at all. Just repeatedly swarm them. Make sure the Blowhog's front end isn't near any water so the Reds don't get knocked into the water. Min: 7 Max: 14 Seeds: 8 Pellets: May drop a 1 pellet Goolix Found: Impact Site odd days Description: This blob-like creature consists of a nucleus, and a crawling orb, with blue gel surrounding its entirety. It shuffles around and uses its crawling orb to pull itself along.

The gel-like substance will also drown Reds or Yellows. Strategy: Obviously, the nucleus is the weak point. You can just attack it directly if you wish, but it's slow. A better way to smack this blob down is to toss Pikmin into the crawling orb. It'll be hit back into the Goolix's nucleus causing him damage, and if you hit the crawling orb from real far out listen for the stretching sound , it'll cause some major damage. Its main annoyance is the fact that when Pikmin see it, they go on a serious offensive, even though it won't work.

Strategy: Well, you can't kill them at all. If, however, you toss a Pikmin onto them, they'll flip over and either kick up a 1 pellet or a blob of nectar. Hit it enough times, and it'll drop a 5 pellet before retreating to the ground. He's pretty fast, too. He doesn't kill your Pikmin at all. What he does is attack with a smash move that slams your Pikmin into the ground, planting them. He'll also "plant" you if you get in his way, so press A repeatedly to get out.

Strategy: Take about 20 Reds and throw them on his back. Stop and call them back whenever he shakes your Pikmin off, so that they don't get pounded. They don't attack themselves, but the clams around them will react opening wide when you start attacking, then slamming down, swallowing any Pikmin inside.

Strategy: Throw about ten or so Pikmin in Reds, preferably, although you don't always have that option. Then call them back when the clam opens all the way back. Just be patient and keep hitting it.

It's pearl will pop out once it's defeated. Min: 3 Max: 6 Seeds: 50 not bad, eh? He's not as great a fighter as some other bad guys you'll find. If attacked, he'll run off, but stumble over his own stubby feet and land upside-down.

When he rights himself, though, he'll shake off the cobwebs, but will also shake off a cloud of spores. If your Pikmin get caught in this cloud, they'll have mushrooms instead of leaves and they'll go straight for you with intent to hammer. Strategy: Attack him until he falls over, then throw Pikmin onto his flailing legs.

The very moment he flips back over right-side-up, call your Pikmin and hightail it out of there until the spore dissapates, then repeat. He's also decided on a psychadelic mix of blues and purples for his skin.

He floats around lazily. The only way he attacks is to puff up and let a burst of air fly. This doesn't kill your Pikmin, unless Reds or Yellows get knocked into water Strategy: Naturally, the only guys invincible against Puffy are Blues, but if you're feelin' a little reckless, you can use the heavy attacks of Reds or high-flying abilities of Yellows.

Just throw them at the Puffy. If the Puffy hits the ground, swarm him to finish him. They aren't all that horrible. Pellets: Three 5 pellets Sheargrub female Found: The Forest of Hope Description: These small white grubs are actually quite defenseless, although they do show up with the males of the species.

Strategy: Just swarm them and they're gone. Strategy: Swarm them. They don't last long. If attacked, they'll fly into the air. While up there, they'll heal the damage done to them. They have a little mouth to suck up Pikmin.

Strategy: Naturally, once they take to the air, that's your cue to toss a Pikmin on them. If that doesn't kill them, they'll at least be on the ground ripe for the squashing. Smash it up, and the green horrible mutated Smoky Progg will burst out and start sloshing around.

All he needs to do to destroy your Pikmin is walk over them. Strategy: There will be many casualties. Just toss Pikmin on him and eventually he'll die. The only good thing about fighting this guy is the reward Min: 3 Max: 6 Seeds: That's right Spotty Bulbear Found: The Distant Spring Description: These large grubdogs are nocturnal hunters, which means that you'll usually find them asleep, but they're quite capable of defending themselves.

They can shake and bite with the best of all grubdogs. They can be recognized by their black coloring and red spots. Strategy: There are very few clean ways to kill the big grubdogs. You could just swarm and try to throw Pikmin on him, but you will lose some. The best way to destroy them is with bomb-rocks. Three of the little firecrackers should do the job. Min: 10 Max: 15 Seeds: 15 Spotty Bulborb Found: The Forest of Hope Description: These large grubdogs are nocturnal hunters, which means that you'll usually find them asleep, but they're quite capable of defending themselves.

They can be recognized by their red coloring and white spots. Two of the little firecrackers should do the job. They fly around, zip close to your crowd of Pikmin, pick up two, then slams them into the ground, planting them. They move fast, too Strategy: Yellows are the best for hitting these high-flying bad guys.

Hit them enough and you'll wrestle them to the ground, where you can swarm them. These guys chomp on your Pikmin like any grubdog would. Strategy: Swarming them works fine. They're pretty weak. The only reason you should even consider attacking them is if you're seriously low on Blues. Strategy: Take a few Blues and toss them at him. You may even have better luck punching them yourself. They live mostly in water, and attack by leaping into the air and body slamming your poor little Pikmin.

Strategy: As soon as the Wollywog slams down, swarm him with your Pikmin. He'll knock them off as he jumps into the air. Immediately when he jumps, call your Pikmin back so he doesn't hit any of them. There's absolutely no difference between these guys and their gray counterparts.

A Day in the Life of Pikmin General Hints and Tips This section will give you good insight at what to do with different situations in the game.

Search the entire area to find where all the parts are. Know where the enemies are, and where some big pellets are, too. This is for two reasons. One: They won't get in your way later when you're doing essential stuff, like collecting parts, and Two: You'll have more Pikmin at your disposal when time comes to get those parts. This, of course, leads us into Sure, it may seem fun to swarm an enemy with a huge army of the little guys, but the more there are, the harder it is to control them.

You'll find at points that your best fight outcomes come from using less and less Pikmin. Most enemies you shouldn't need more than twenty to take out. Also, never leave your Pikmin alone to combat an enemy, because it's the most complicated thing they'll do, and they need your direction to help, or else they'll get hammered.

You have to learn how to use multiple groups of Pikmin effectively. If you have Pikmin on carrying duty, or some tearing down a gate or building a bridge, don't watch them go, take another group and go off and do something else, like taking out enemies or carrying more stuff. By the same token, though, keep an eye on them with the Radar, so you know they're still there, and they're not off dying For all you math fanatics, that's a part a day.

For the most part, you should be able to find one part each day with little trouble. The only possible exception is the last part, which may take two, given the amount of time it takes to get rid of the last enemy. Speed, however, is not essential in this sense, so if you get a part, you can spend the rest of the day building up your Pikmin army if you so desire. Pikmin will return to their Onions at the end of the day if one of three criteria are met: They are following Olimar, they are underneath an Onion any color Onion , or they are underneath the beam on the Dolphin say, after having deposited a part.

Pikmin that are planted in the ground will remain there. The next morning, you'll see Leaf Sprouts in that exact location. Pikmin that are carrying something, idle, or otherwise indisposed, will be eaten by nocturnal predators, so if you're running out of time, don't try to make a last ditch effort for an item if you're not going to get it. Here's what happens to stuff on the field after the end of the day: Creatures that are alive but damaged regain their full health.

Any carcasses or pellets dropped from carcasses will disappear. Any pellets that existed in the area, regardless of having been picked up or not, will be returned to their original spots if they haven't been successfully harvested All parts stay exactly where they were left at the end of the day.

If an enemy carrying a part was destroyed, that part remains in the open, and that enemy is gone for good. All twigs will return to their original states. Most bridges will remain in the same state. Sometimes, at the beginning of the day, if there is a Sheargrub or Shearwig nest near a bridge, they may roll it back up. All walls and gates will be in the same state of knocking down that they were left at. The Impact Site The area where your ship crashed isn't big at all, and there are a total of only two parts in it.

There are also very few enemies. The enemies that are in this area are actually pretty specialized and will only appear during subsequent trips to the Site. On your first visit, you'll be cut off from exploring the entire area, but you will cover most of it, so don't feel like you're missing a lot. The first part is mostly flat, with pellets scattered around, and most of the fun stuff nectar grass, geysers not present until you return. Note that this is a pretty good place to return to if you get low on Pikmin, but it's suggested that you don't return until you have all three types.

There is a 10 box that you'll take care of on your first trip, and that 10 box creates a bridge to a large circular arena, at the far side of which is a wall, and beyond that is a pond-like area. You shouldn't need a lot to take down the wall on the large circular area.

There are six bomb-rocks there. You have no time limit, so don't be concerned about rushing. Take the time to find every pellet in the area, and you may if you're patient want to leave your Pikmin in the ground for a while so they can grow Flowers.

Anyway, as soon as you gain consciousness, head down the slope into the main area. Look for a large round object with a flower on top and you've found the Red Onion. It'll spit out a Red seed and you can pluck your first Pikmin.

Throw him at the 1 pellets nearby and he'll bring them back to the Onion, where they'll be sucked up to create more Pikmin. Continue doing this until you've carried in all the pellets, then head your boys towards the strange box with a 10 on it. C Stick your Pikmin to have them push it out of the way. Walk up to the weird pulsating object: Main Engine: This part is probably the most essential, since it's the only way our dear Capt.

Olimar can get the Dolphin moving again. Min: 20 Max: 25 Note: That's the max amount of Pikmin you can have at that time, so obviously we can't figure out the true max Grab all the remainder of the pellets in the area before you grab the Engine, so you can have the most Pikmin.

Once you're done, have all your Pikmin grab the Engine and they'll carry it back to the ship, where it'll be installed and the day will end. Return to the Scene Positron Generator You'll need both of the other kinds of Pikmin to get this part, so come back after you have them I'll wait You know that big circular arena type thing that has a wall at the back of it?

The part's behind that wall. Grab three bomb-rocks and tear down the wall. Grab about thirty or so Blues, in case you screw up and get munched or something. There are three Pearly Clamclamps in this little pond back here. The one on the left has the part. Check my Wildlife section for tips on beating the Clamclamp. Once you've wrested the part from its jaws, grab it and you'll take it back.

You may want to take down the gate nearby to shorten the distance. While you're here, you might as well grab the 20 pellets in the area for your Pikmin. If you have time, you can even take out one of the other Clamclamps. The pearl inside will give you fifty seeds. Positron Generator: This electric generator can stand your hair on end if you're too close.

The Forest of Hope You need one part to enter this area. This large area has eight parts for you to collect. It's relatively simple to get around in, but it has a lot of gates and walls to knock down with the Yellow Pikmin and bomb-rocks you'll find in this area.

Now, even though I've separated all the parts and major tasks, you don't have to take an entire day to do one task. If you have time, and you should, feel free to do as many tasks as possible. This is because on the top right corner of the Radar Display is a red arrow that constantly points north, so it makes directing much easier for walkthroughs. So, given all that, I'll describe the area. You'll start in the dead center. To your north is a rock wall 3 bombs required to the south is a gate weak , which, naturally, you'll be knocking down first.

The large area past the gate has several Bulborbs, both big and small, and a large pool of water, which you can't do anything with until you have Blue Pikmin next area. To the west of that is another gate weak , beyond which you'll find more Bulborbs and the Yellow Pikmin Onion. To the east of the center area is a plateau with a Spotty Bulborb and a part. To the far southwest is an area with several Bulborbs, and some Burrowing Snagrets.

To the northwest is an area with several Dwarf Bulborbs and Sheargrubs, along with a couple of parts. To the far north is a large area with an Armored Cannon Beetle, but it's tough to get to until you get Blues. Bomb-rocks: Since this is the first area you get to use bomb-rocks, they're in casual abdundance. You'll find most of them in large tin cans dotted around the area. There's one by the water's edge, and one near where the Yellow Onion sprouts.

There are also a few near one of the walls. Take advantage of them. One that's a bit harder to get is next to the Nova Blaster in the northeast corner. You must be logged in with an active forum account to post comments. This page does not work well in portrait mode on mobile. Please rotate your device. Super Smash Bros. Agrera May 16, , AM. Retro64 Feb 3, , PM. Something about this games unused content always fascinated me.

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