Crashbash games
Related Games. Wargames PSX. Punky Skunk PSX. Lego Racers PSX. Renegade PSX. Popular Recent Random. Pokemon Emerald Version. Pokemon Fire Red. Pokemon Stadium N Mortal Kombat 4 N Zombie Nation NES. Zanac NES. Soulblade PSX. Isolated Warrior NES. Magmax NES. Hooters PSX. Thrill Kill PSX. Let Us Know If you have a game request, please feel free to tell us. In a temple located in Hyperspace , Aku Aku and Uka Uka are arguing over whether good or evil is stronger. Uka Uka proposes a fight to settle the argument, but Aku Aku declines, stating that no malice can come between them.
Uka Uka then proposes a contest where friends of the masks fight on their behalf, which Aku Aku agrees to. Aku Aku immediately protests and challenges Uka Uka's confidence by insisting the teams be fair.
The player goes through four warp rooms, winning Trophies and eventually earning Gems and Crystals , which Uka Uka finds incredibly useful. After Papu Papu , Bearminator , Komodo Brothers , and Nitros Oxide have all been defeated, the ending is determinant on which side the chosen character is competing for. If co-op is played and one character is good and the other is evil, Aku Aku and Uka Uka will force the team to play a best-of-five Crate Crush match against each other, with the winning character's team winning.
Crash Bash is a party video game featuring eight playable characters with differing powers and skills. The game's storyline involves a contest of good vs. The gameplay consists of 28 different mini-games and three distinct modes of play: Adventure, Battle, and Tournament. Crash Bash includes multiplayer compatibility for up to four human players with the use of the PlayStation Multitap. In the Adventure mode, one or two human players must win all 28 mini-games and retrieve trophies, gems and crystals by accomplishing certain challenges presented for each mini-game.
The mini-games are accessed from a series of Warp Room hub areas, with the first Warp Room consisting of four mini-games. A trophy is won by achieving victory in three rounds of any given mini-game, after which the player can return to the mini-game and receive a gem or crystal by winning one round under special conditions. When a minimum number of trophies, gems and crystals have been won, the Warp Room's Boss Arena becomes accessible, in which the player must defeat a boss character by depleting his health.
When three of the game's four Boss Arenas have been won, mini-game challenges become available in which the player can win gold or platinum Relics by defeating advanced computer-controlled opponents. The Adventure mode is completed when all trophies, gems, crystals and relics have been won. The Battle mode is a quick match within any mini-game that has previously been won in the Adventure mode.
The mini-games within this mode can be played as a free-for-all or in teams. In the Tournament mode, players compete in four consecutive mini-games and accumulate points. After all four mini-games have been played, the player who scores the most points wins the tournament. In both the Battle and Tournament modes, the number of rounds needed to win a mini-game can be adjusted between two and seven, and the skill level of computer-controlled opponents can be adjusted between easy, medium, and hard.
Taking place in a square shaped arena, the player must use their hover ship to block and deflect steel balls into the opponents' goals. The balls are released into the arena and gain speed as the level progresses. The player rides a polar bear cub and tries to knock their opponents off the icy platform they are standing on. The polar bears have a stamina meter which quickly increases. Charging at another player takes half of it away. Developer Eurocom decided to drop the tried-and-true board game formula in favor of turning this into a traditional action game, complete with separate bosses and levels, that just happens to feature nothing but mini-games.
I guess it was done in order to keep Crash Bash from looking like a direct rip-off, but it doesn't work at all. Strike one. Then they turned around and made the four-player "Tournament" nothing but a collection of theme-based mini-games.
Basically that means there's no diversity at all. Plus, in order to advance the game, one of the four players has to win at least three times on each game board. All of this makes for about 45 minutes of playing what is essentially the same game over and over again, with no hint of fun in sight. Strike two. Finally--and this is the most heinous act of all--none of the mini-games are much fun save one: the pseudo-quad-pong you see in the screenshot above this review, and the seemingly endless incarnations of said game throughout each level.
I'm sure Eurocom tried hard to be unique, and bravo for that. But unfortunately in doing so they created a game that never gets above average in any category. I can't recommend Crash Bash as anything more than a rental at best. Strike three, you're out. Better luck next time. Crash Bash doesn't have the firepower to pose a serious threat to Mario Party , but It's not a total loss either. Some of the mini-games are forced and a bit awkward to control--partly due to the chunky graphics but also the design.
Most involve one objective the way it should be , but an excessive amount of power-ups and general chaos make it tough to concentrate on the task at hand.
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