Card game skit skat




















Goodsoft published skat for android operating system mobile devices, but it is possible to download and install skat for pc or computer with operating systems such as windows 7, 8, 8.

The card game skat is played with 32 cards from ace to seven. Our skat app was 1 card game for over six weeks in the german app store. Let's find out the prerequisites to install skat on windows pc or mac computer without much delay. This also allows for more variety when playing league or championship games against a number of other simulated players.

This version requires at least java Calculator by kitty skit skat. The game you will find tons of special events and races, which will allow you to take your club to the top of the league rankings. Skat is not just another card game in germany. The software is included in games. This application does not include cheat codes.

Skat card game from special k software v. Skat is the most popular german card game adapted for your computer. Allows more ordering of the cards in your hand, has better quality sound and score card. Our antivirus scan shows that this download is malware free. Skat free, no ads skat is a german three player card game. Jskat is an implementation of the german card game skat in java. Pin On Products. Pin On Gilded Cage Atelier. Pin On Playing Cards. This should normally be worth 48 game points "against 2, game 3, hand 4, 4 time clubs is 48".

Rearhand has a Null Ouvert and bids up to 46, to which M says yes. M plays clubs hand and takes 74 card points including the skat cards , but unfortunately the skat contains J, Q.

M is therefore with 1 matador not against 2 as expected , and the game is worth only 36 "with 1, game 2, hand 3 times clubs" , which is less than the bid. M therefore loses 96 game points twice the 48 points which would be the minimum value in clubs which would fulfill the bid. Had M taken say 95 card points, the Schneider multiplier would have increased the value of the game to 48 "with 1, game 2, hand 3, schneider 4 times clubs" and M would have won 48 game points.

It is unusual, but occasionally happens that the declarer in a suit or Grand contract takes 30 card points or fewer. In this case the opponents have made the declarer Schneider, and the Schneider multiplier applies. In the practically unknown but theoretically possible case where the declarer in a suit or Grand contract loses every trick, the Schneider and Schwarz multipliers would both be counted.

Example: the declarer plays spades without 2 and takes 28 card points. Result: without 2, game 3, schneider 4. Normally a running total of each player's score is kept on paper. At the end of a session to be fair, each player should have dealt an equal number of times , the players settle up according to the differences between their scores. Between each pair of players, the one with the lower score pays the one with the higher score the difference in their scores multiplied by the stake.

Example : A , B and C are playing for 5 Pfennig a point. At the end the scores are A : 96, B : 30, C : Then B pays A 66 x 0. So the net result is that A wins DM 8.

A side effect of the method of scoring is that if there are four players at the table, the dealer of a hand is effectively against the declarer, winning or losing the same as the declarer's opponents. In tournaments organised by the Deutscher Skatverband , the game is played with four players at each table with dealer sitting out of each hand wherever possible. A session generally consists of 48 deals. A small number of three-player tables may be formed if necessary, depending on the number of players in the tournament; at these table 36 deals are played.

The scoring is modified somewhat to reduce the difference in value between the different contracts. At the end of the session, the following additional scores are calculated:. In an improvement in scoring at 4-player tables was suggested, by which when a contract is lost the declarer loses an extra 50 points as usual , and the two active opponents each gain 40 points instead of 30 ; with this scoring the inactive dealer at a 4-player table does not gain points when a contract is defeated.

This variation is very widely played in social games. Either opponent of the declarer, at any time before they play their card to the first trick, may say kontra. This doubles the score for the contract, whether won or lost. The declarer may immediately answer with rekontra , which doubles the score again. Note that it is the score that is doubled, not the value of the contract. For example suppose I bid up to 20, look at the skat, and play in diamonds.

I am only with one matador, but am hoping to make the opponents schneider. One of the opponents says Kontra, and in the play I win 85 card points. As I am with 1, the game value is 18, so I have overbid the Kontra does not affect this.

So I lose based on the lowest multiple of diamonds which would have been sufficient, namely I lose double because I looked at the skat and the score is doubled again for the Kontra, so I lose game points altogether. There is some variation as to when Kontra and Rekontra can be said. Some play that Kontra can only be said before the first lead and a declarer who is Forehand must wait before leading to give the opponents an opportunity to Kontra.

A variation occasionally met with is that you are not allowed to Kontra if you passed an opportunity to bid 18 or say yes to A will not now be allowed to kontra B 's contract, because A failed to say yes to B 's 18 bid. On the other hand, C can Kontra, because C would have had to say at least 20 to enter the bidding - C never had an opportunity to bid The thinking behind this variation is that a player with a good hand should bid - they should not be allowed to pass and lie in wait, ready to Kontra another player.

This is also very widely played. If Middlehand and Rearhand pass, and Forehand also does not want to play a contract, the cards are not thrown in, but a game of Ramsch is played. Ramsch can be thought of as a punishment for a player who does not bid with good cards. The rank and value of the cards is the same as in Grand, but the object is to avoid taking card points. Players keep their tricks individually, and whoever takes the most card points loses.

There are many varieties of Ramsch. The players need to agree in advance on the following rules:. If you like playing Ramsch, it is possible to play it as a game in its own right. That is, you just play Ramsch on every hand.

See the Schieberamsch page for a description of how this works. A Bockround is a round i. Note that this doubling only affects the final scores on the scoresheet; the bids and game values are unaffected. It is usual to play a Bockround after some special event; the events which cause a Bockround should be agreed before the game.

Possibilities are:. Note that if you have too many of these, you will end up playing for double score all the time, and you might as well have just agreed to double the stake and not have bothered with the Bockrounds. Some people like to play a round of compulsory Ramsch after each Bockround, or after every third Bockround. Ramschrounds are played according to the rules of Schieberamsch , including the possibility of playing Grand Hand. A Ramschround consists of as many hands of Ramsch as there are players; a Grand Hand does not count towards completing the Ramschround, and after a Grand Hand the same player deals again.

If the opponents decide at the start of the play that they cannot defeat the declarer, they can give up schenken. If the declarer accepts, the score is as though the game was won simply i.

The declarer can insist on playing on, but in that case has to make the opponents Schneider to win. The score in this case is as for an announced Schneider but without the hand multiplier if it is not a hand game. If the declarer goes on the opponents can schenken again, giving the declarer the Schneider.

The declarer can accept Schneider or insist on playing on for Schwarz. The normal way of giving up is for one opponent to say "schenken". The other then either agrees, in which case they are offering to give up, or disagrees, in which case play continues as though nothing had happened. There are some tricky ethical problems about this variation for which as far as I know there are no standard answers , for example:.

Some people play that if the bid is 18 and the contract is diamonds, or the bid is 20 and the contract is diamonds or hearts, then the hand is automatically conceded by the opponents and won simply by the declarer, unless the opponents Kontra or the declarer makes some additional announcement such as open or Spitze.

This is an announcement that the declarer will win the last trick with the lowest trump - the 7 in a suit contract or the jack of diamonds in a Grand. Each player is dealt 10 cards each, with the remaining 2 cards being placed in the centre of the table, forming the Skat. The player to the right of the dealer then can call a bid, competing with the player to the left of the dealer. The player to the left of the dealer can accept or pass on each bid, at which time the other player can increase their bid or pass.

This continues until a player passes. Then, the bid begins competing with dealer. Bidding is discussed in detail in the scoring section of the guide. The player winning the bid will get the Skat cards. The player winning the bid can then decide whether he wants to view the cards, and subsequently whether they want to exchange cards from their hand with cards from the Skat.

The winning bidder also becomes the declarer for the round. The declarer can call for different game types depending on his hand, and these are discussed in detail in the Game Values section of the guide. Note that bidding must begin with a minimum value of 18, as that is the lowest possible score in Skat. In Skat, each game has an assigned value depending on the tricks and the Skat.

The game types are as below:. In a suit game, a trump suit is assigned, and this results in a multiplier being applied to the final scores. The suits and their values are as follows:. The Schneider is obtained if the game ends with 90 or more trick points taken by the winning side. Matador is granted based on the number of Jacks held by each player. Any other trumps Jacks or from the trump suit are counted if they form an unbroken sequence.

If the top trump is not in hand, the missing trumps are counted from the top. Grand game essentially the same as the suit game, with the main difference being that Jacks are the only trump. Trump suits do not exist in Grand games. When calling for a Null game, the winning bidder will not take even 1 trick throughout the round. There is also no trump suit in null games. Also, the card ranks are, from high to low, A-K-Q-J In a null game, the winning bidder is not allowed to take a single trick.



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